simulation game play style scripts

Creating a simulation-themed game in Roblox involves planning the game’s mechanics, designing the world, and scripting systems that simulate real-life or fantasy scenarios. Below is a step-by-step guide to help you create a simulation game:

1. Plan the Theme and Goal

Start by defining the theme of your simulation game.

Examples of Themes:

• Farming Simulator

• Business Tycoon

• Life Simulator

• Factory Builder

• Pet Simulator

Define the goal of the game:

• Earn money or resources.

• Build and upgrade structures or items.

• Reach milestones like completing levels or managing a team.

2. Set Up Your Workspace in Roblox Studio

1. Create a New Game:

• Open Roblox Studio and select a baseplate template.

2. Organize Your Workspace:

• Add folders in Workspace to keep assets like buildings, tools, and NPCs organized.

• Use ServerScriptService and StarterPlayerScripts for managing scripts.

3. Add Terrain (if needed):

• Use the Terrain Editor for mountains, rivers, or fields, depending on your theme.

3. Design the World

Add Core Elements:

• Buildings, roads, and other static structures.

• Dynamic elements like NPCs, animals, or machinery.

Interactive Objects:

• Create interactable objects like crops for farming, machines for factories, or pets for pet simulators.

4. Create Core Gameplay Mechanics

(a) Resource Collection System

Create a system where players collect resources like money, crops, or energy.

Example: Collecting Items

local part = script.Parent

part.Touched:Connect(function(hit)

    local player = game.Players:GetPlayerFromCharacter(hit.Parent)

    if player then

        local leaderstats = player:FindFirstChild(“leaderstats”)

        if leaderstats and leaderstats:FindFirstChild(“Money”) then

            leaderstats.Money.Value = leaderstats.Money.Value + 10 — Add money

        end

    end

end)

(b) Leaderboard System

Create a leaderboard to track resources or progress.

game.Players.PlayerAdded:Connect(function(player)

    local leaderstats = Instance.new(“Folder”)

    leaderstats.Name = “leaderstats”

    leaderstats.Parent = player

    local money = Instance.new(“IntValue”)

    money.Name = “Money”

    money.Value = 0

    money.Parent = leaderstats

end)

(c) Upgrades and Customization

Allow players to upgrade items or areas:

local button = script.Parent

local upgradeCost = 100

button.MouseClick:Connect(function(player)

    local leaderstats = player:FindFirstChild(“leaderstats”)

    if leaderstats and leaderstats:FindFirstChild(“Money”) then

        if leaderstats.Money.Value >= upgradeCost then

            leaderstats.Money.Value = leaderstats.Money.Value – upgradeCost

            print(“Upgrade purchased!”)

            — Add upgrade logic here

        else

            print(“Not enough money!”)

        end

    end

end)

5. Add Automation Systems

Simulation games often involve systems that automate tasks over time.

Example: Auto-Farming Script

This script grows crops and adds money when harvested.

local crop = script.Parent

local harvestTime = 10 — Time to grow in seconds

local moneyEarned = 50

while true do

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