Creating a simulation-themed game in Roblox involves planning the game’s mechanics, designing the world, and scripting systems that simulate real-life or fantasy scenarios. Below is a step-by-step guide to help you create a simulation game:
1. Plan the Theme and Goal
Start by defining the theme of your simulation game.
• Examples of Themes:
• Farming Simulator
• Business Tycoon
• Life Simulator
• Factory Builder
• Pet Simulator
Define the goal of the game:
• Earn money or resources.
• Build and upgrade structures or items.
• Reach milestones like completing levels or managing a team.
2. Set Up Your Workspace in Roblox Studio
1. Create a New Game:
• Open Roblox Studio and select a baseplate template.
2. Organize Your Workspace:
• Add folders in Workspace to keep assets like buildings, tools, and NPCs organized.
• Use ServerScriptService and StarterPlayerScripts for managing scripts.
3. Add Terrain (if needed):
• Use the Terrain Editor for mountains, rivers, or fields, depending on your theme.
3. Design the World
• Add Core Elements:
• Buildings, roads, and other static structures.
• Dynamic elements like NPCs, animals, or machinery.
• Interactive Objects:
• Create interactable objects like crops for farming, machines for factories, or pets for pet simulators.
4. Create Core Gameplay Mechanics
(a) Resource Collection System
Create a system where players collect resources like money, crops, or energy.
Example: Collecting Items
local part = script.Parent
part.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
local leaderstats = player:FindFirstChild(“leaderstats”)
if leaderstats and leaderstats:FindFirstChild(“Money”) then
leaderstats.Money.Value = leaderstats.Money.Value + 10 — Add money
end
end
end)
(b) Leaderboard System
Create a leaderboard to track resources or progress.
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new(“Folder”)
leaderstats.Name = “leaderstats”
leaderstats.Parent = player
local money = Instance.new(“IntValue”)
money.Name = “Money”
money.Value = 0
money.Parent = leaderstats
end)
(c) Upgrades and Customization
Allow players to upgrade items or areas:
local button = script.Parent
local upgradeCost = 100
button.MouseClick:Connect(function(player)
local leaderstats = player:FindFirstChild(“leaderstats”)
if leaderstats and leaderstats:FindFirstChild(“Money”) then
if leaderstats.Money.Value >= upgradeCost then
leaderstats.Money.Value = leaderstats.Money.Value – upgradeCost
print(“Upgrade purchased!”)
— Add upgrade logic here
else
print(“Not enough money!”)
end
end
end)
5. Add Automation Systems
Simulation games often involve systems that automate tasks over time.
Example: Auto-Farming Script
This script grows crops and adds money when harvested.
local crop = script.Parent
local harvestTime = 10 — Time to grow in seconds
local moneyEarned = 50
while true do