Admin commands are a vital feature for game developers who want to manage their Roblox games effectively, allowing them to moderate, control, and enhance gameplay. Below are examples of common admin command scripts that you can use in your Roblox games. These scripts can be customized to fit your game’s needs and allow admins to execute various actions.
1. Basic Admin Command Script
This is a simple script that lets you execute commands as an admin. It works by checking if the player executing the command is an admin and performing actions like kicking, banning, or teleporting players.
Script for Basic Admin Commands
local admins = {“PlayerName1”, “PlayerName2”} — List of admin players’ usernames
local function isAdmin(player)
for _, admin in ipairs(admins) do
if player.Name == admin then
return true
end
end
return false
end
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(message)
if isAdmin(player) then
local command = message:split(” “)[1]
local targetPlayerName = message:split(” “)[2]
local targetPlayer = game.Players:FindFirstChild(targetPlayerName)
if command == “!kick” and targetPlayer then
targetPlayer:Kick(“You have been kicked by an admin!”)
elseif command == “!ban” and targetPlayer then
— Add custom banning logic here, like saving data
targetPlayer:Kick(“You have been banned!”)
elseif command == “!teleport” and targetPlayer then
player.Character.HumanoidRootPart.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame
elseif command == “!chat” then
— Admin only chat broadcast
game:GetService(“ReplicatedStorage”):WaitForChild(“ChatSystem”):FireAllClients(player.Name .. “: ” .. message:sub(6))
end
end
end)
end)
How it works:
• Players can use !kick, !ban, !teleport, and !chat commands.
• It checks if the player is an admin before executing any commands.
• !kick will kick the target player.
• !ban can be used to ban the target player (requires additional banning logic for permanent bans).
• !teleport teleports the admin to the target player’s location.
• !chat allows admins to broadcast a custom message to everyone.
2. Admin Command Handler Script
This script uses a more structured approach, allowing you to define commands in a table and call them dynamically. It can be extended to include more features as your game evolves.
Script for Admin Command Handler
local admins = {“PlayerName1”, “PlayerName2”} — Admin usernames
local commands = {
[“!kick”] = function(target)
target:Kick(“You were kicked by an admin.”)
end,
[“!teleport”] = function(target)
if target.Character and game.Players.LocalPlayer.Character then
local playerPosition = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
target.Character.HumanoidRootPart.CFrame = CFrame.new(playerPosition)
end
end,
[“!freeze”] = function(target)
local character = target.Character
if character then
local humanoid = character:FindFirstChild(“Humanoid”)
if humanoid then
humanoid.PlatformStand = true — Freezes the character
end
end
end,
[“!unfreeze”] = function(target)
local character = target.Character
if character then
local humanoid = character:FindFirstChild(“Humanoid”)
if humanoid then
humanoid.PlatformStand = false — Unfreezes the character
end
end
end
}
local function isAdmin(player)
for _, admin in ipairs(admins) do
if player.Name == admin then
return true
end
end
return false
end
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(message)
if isAdmin(player) then
local args = message:split(” “)
local command = args[1]
local targetPlayerName = args[2]
local targetPlayer = game.Players:FindFirstChild(targetPlayerName)
if targetPlayer and commands[command] then
commands[command](targetPlayer)
elseif command == “!help” then
player:SendMessage(“Available commands: !kick, !teleport, !freeze, !unfreeze”)
end
end
end)
end)
How it works:
• A commands table holds functions for each command, making the code easier to expand.
• isAdmin checks if the player is in the list of admins.
• The script handles !kick, !teleport, !freeze, and !unfreeze commands.
• You can easily add more commands by extending the commands table.
3. Admin Command with GUI (Admin Menu)
For a more interactive admin system, you can create a GUI (Graphical User Interface) that displays the available commands for admins.
Admin GUI Script (Basic)
— Assuming you have a GUI named “AdminMenu” with buttons for each command.
local admins = {“PlayerName1”, “PlayerName2”} — Admin usernames
local adminMenu = game.Players.LocalPlayer.PlayerGui:WaitForChild(“AdminMenu”) — GUI menu
local kickButton = adminMenu:WaitForChild(“KickButton”)
local teleportButton = adminMenu:WaitForChild(“TeleportButton”)
local freezeButton = adminMenu:WaitForChild(“FreezeButton”)
local function isAdmin(player)
for _, admin in ipairs(admins) do
if player.Name == admin then
return true
end
end
return false
end
local function onKickClicked(targetName)
local targetPlayer = game.Players:FindFirstChild(targetName)
if targetPlayer then
targetPlayer:Kick(“You were kicked by an admin.”)
end
end
local function onTeleportClicked(targetName)
local targetPlayer = game.Players:FindFirstChild(targetName)
if targetPlayer then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame
end
end
local function onFreezeClicked(targetName)
local targetPlayer = game.Players:FindFirstChild(targetName)
if targetPlayer then
local humanoid = targetPlayer.Character:FindFirstChild(“Humanoid”)
if humanoid then
humanoid.PlatformStand = true — Freezes the target player
end
end
end
local function onUnfreezeClicked(targetName)
local targetPlayer = game.Players:FindFirstChild(targetName)
if targetPlayer then
local humanoid = targetPlayer.Character:FindFirstChild(“Humanoid”)
if humanoid then
humanoid.PlatformStand = false — Unfreezes the target player
end
end
end
kickButton.MouseButton1Click:Connect(function()
local targetName = game.Players.LocalPlayer:GetAttribute(“TargetPlayerName”) — Set this with the player’s name you wish to target
onKickClicked(targetName)
end)
teleportButton.MouseButton1Click:Connect(function()
local targetName = game.Players.LocalPlayer:GetAttribute(“TargetPlayerName”)
onTeleportClicked(targetName)
end)
freezeButton.MouseButton1Click:Connect(function()
local targetName = game.Players.LocalPlayer:GetAttribute(“TargetPlayerName”)
onFreezeClicked(targetName)
end)
How it works:
• This script assumes a GUI with buttons for each command (KickButton, TeleportButton, FreezeButton).
• It listens for button clicks and executes the corresponding commands (kick, teleport, freeze).
• The player’s target is identified using an attribute (TargetPlayerName), which should be set by the admin through the UI.
4. Advanced Admin Command System (With Logging and Permissions)
For a more complex system that includes logging and permissions management, here’s a script that handles these features.
Script with Admin Logs and Permissions
local adminData = {
[“PlayerName1”] = {role = “Owner”, log = true},
[“PlayerName2”] = {role = “Admin”, log = true}
}
local function logCommand(player, command, target)
if adminData[player.Name].log then
print(player.Name .. ” used command: ” .. command .. ” on ” .. target.Name)
end
end
local function isAdmin(player)
return adminData[player.Name] and adminData[player.Name].role
end
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(message)
if isAdmin(player) then
local args = message:split(” “)
local command = args[1]
local targetName = args[2]
local targetPlayer = game.Players:FindFirstChild(targetName)
if command == “!kick” and targetPlayer then
targetPlayer:Kick(“You have been kicked by an admin.”)
logCommand(player, command, targetPlayer)
elseif command == “!teleport” and targetPlayer then
player.Character.HumanoidRootPart.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame
logCommand(player, command, targetPlayer)
end
end
end)
end)
How it works:
• Admin roles are defined in a table (adminData), where each player has a specific role (e.g., Owner, Admin).
• The script logs every command an admin uses, printing it in the output (you can extend this to log in a database or external system).
• Permissions are managed based on the player’s role.
Conclusion:
These are just a few examples of admin command scripts you can use in your Roblox games. Depending on your needs, you can expand these scripts to include more features, such as custom permission levels, advanced logging systems, or interactive admin interfaces. Would you like help with more advanced customization or any additional features?