Here’s a basic code for creating jobs in Roblox:
- Create a new script in Roblox Studio and name it “JobScript”.
- Declare variables for the job object and the job’s properties:
local job = {}
local jobName = “Job Name”
local jobDescription = “Job Description”
local jobSalary = 0
- Create a function that initializes the job object and sets its properties:
function createJob()
job = Instance.new(“Model”)
job.Name = “Job”
job.Parent = game.Workspace
job.Anchored = true
job.Position = Vector3.new(0, 5, 0)local jobPart = Instance.new("Part") jobPart.Name = "Job Part" jobPart.Parent = job jobPart.Position = job.Position jobPart.Anchored = true jobPart.CanCollide = false local jobSign = Instance.new("TextLabel") jobSign.Name = "Sign" jobSign.Parent = jobPart jobSign.Position = jobPart.Position + Vector3.new(0, 2, 0) jobSign.Size = UDim2.new(2, 0, 1, 0) jobSign.Text = jobName jobSign.TextColor3 = Color3.new(1, 1, 1) jobSign.TextScaled = true jobSign.TextWrapped = true local jobDesc = Instance.new("StringValue") jobDesc.Name = "Description" jobDesc.Parent = job jobDesc.Value = jobDescription local jobSal = Instance.new("NumberValue") jobSal.Name = "Salary" jobSal.Parent = job jobSal.Value = jobSalary
end
- Add an event listener that calls the createJob() function when the game starts:
game.Players.PlayerAdded:Connect(function(player)
createJob()
end)
- Save and upload your game to Roblox and test it out.
Note: This is just a basic code for creating jobs in Roblox. You can customize the job’s properties and add more functionality such as job requirements, job tasks, and job promotions.